It Started With a Kidnapped Pig...
The city of Neverwinter lies on the Sword Coast, west and north of the Dessarin Valley. Once known as the Jewel of the North, Neverwinter was badly damaged when nearby Mount Hotenow erupted about fifty years ago. The City of Skilled Hands works furiously to rebuild itself as a wealthy trading city known for its clocks and other superbly made local items.
Neverwinter’s reconstruction is far from complete – entire sections of the city still lie in rubble. These areas are plagued by brigands, monsters, and orcs. From the shadows, often making use of these lawless areas, sinister factions plot to take over the area and then, if they can, the city.
Neverwinter is part of the league of city-states known as the Lords’ Alliance. Lord Dagult Neverember rules over the city, even though he is not the true heir to Neverwinter’s crown. He supports the alliance’s efforts to establish civilisation throughout the North, although his primary concern is to rebuild the city and its economy.
The most direct route to Neverwinter from the Dessarin Valley is to head west along the trail from Triboar, past the ruined village of Conyberry, past the turnoff to the tiny town of Phandalin (about 140 miles), and then after meeting the coastal High Road head north for another 110 miles or so. Riders who know the way, travel light, and push hardy mounts can make the trip in as little as eight or nine days.
If for some reason people need goods or services only a big city can provide but can’t go to Waterdeep, then Neverwinter is the next best choice.