It Started With a Kidnapped Pig...

What's Going on in Red Larch?
Things are not as they seem...

Date: Mirtul 4, 1491 DR

Around midday the party arrived in Red Larch with the horse and cart laden with goods taken from the bandits lair, as well as all the bodies. They did as much as they could to separate the two cargoes. It was another freezing cold spring morning, with a light snow falling about mid morning, although it mostly melted as it hit the ground.

The first port of call was the ruler of the town. After asking locals they found Red Larch was ruled by a part time Constable who was also a local butcher, and he was assisted by a group of wealthy businessmen called the Town Elders. While most people spoke well of the Constable, his name they told the party was Ned Harburk, most were either ambivalent about the Town Elders, or else had nothing good to say about them. The Town Elders didn’t have a leader apparently, but if they did most people agreed it would by Tywin Dornen, who owned a business called Dornen Finestone. Almost universally people described him as a cold, arrogant, inflexible man.

Deputy_Riker_s.jpgArriving at the town butcher, they found the business was actually owned by Ned Harburk’s partner, Jalessa Tully. The other meat workers were also part time deputies, including a huge man mountain named Riker who was the first to greet the party and tried to deflect them elsewhere until he heard their story. He nodded and agreed this was over his head and went inside to ask Ned Harburk to come out and talk to them.

Ned Harburk was a long haired man in his forties, with the bearing of one who had seen military service. He listened to the party’s stories and agreed that they had likely killed the bandits who had been plaguing the Kheldell Path – the road west to Kheldell village, for which he was grateful, but told them there were many other bandits on all the other roads.

Ned agreed to take the bodies to see if he could identify them, and organise for them to be buried afterwards. He noted the party’s names and suggested they stay at The Swinging Sword inn, or if they were short of coin they could stay at Mother Yalantha’s, a cheap hostel.

Kaylessa.jpgThe party decided to stay at The Swinging Sword and use it as their base while they investigated the town. The inn was a three-story stone structure, crowned by a steep slate roof that bristled with many chimneys. A signboard jutted out over the door, hanging from chains – a ten-foot-long carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lay behind the building. The proprietor was Kaylessa Irkell, a red haired woman in her late 30’s who was both friendly and businesslike. She organised rooms for them all and put Cedric the pig in the stable. She promised to catch up with them later and answer their questions when it was less busy with the lunch crowd. The party stayed for lunch, talked with Kaylessa afterwards, and then split up to wander around the town, talking to their faction contacts and generally getting a feel for the place. Natas, Ulryn and Faredeh organised with Kaylessa to put on a performance for the evening. Kaylessa agreed for them to stay at a discount if they were successful in drawing a bigger crowd the following night. If they were very successful she would give them some of the extra profits.

That evening the trio were a success, judging by the enthusiasm of the applause. Afterwards, the party got together to compare notes and share what they had discovered during the day.

Kaylessa had been ecstatic to learn that the party had dealt with the Lord of Lance Rock. She had long suspected something unnatural was happening there, based on the stories she had heard around town and from her patrons. She went to the back rooms and brought back a pouch of coins. Kaylessa had gotten together some reward money for anyone who dealt with the evil there, believing it had a lot to do with the problems happening around Red Larch. She happily gave it to the party, and when they later counted it, the amount came to 50 gold pieces.

  • Minny, from Mhandyvver’s Poultry said her daughter had a frightening encounter with a ghost near a long forgotten tomb a short distance outside of town. Minny ordered the girl to stay away, but everyone thinks someone ought to make sure its safe.
  • The town elders sometimes don’t get along with the town constable, people reckon usually when their business interests or family were affected. The elders don’t have a leader but if they did it would be Tywin Dornen of Dornen Finestone. He was generally thought of as a cold, arrogant, inflexible man. Aerego Bethendur of Bethendur’s Storage was thought of by most people the best of the town elders, people thought that at least he had a heart. Ulhro Luruth of Luruth’s Tannery was also an elder, but most people thought he was a fool and talked too much. Stay away from ‘em, they all said, they have Red Larch’s interests at heart, but only so far as it benefits them.
  • Quarry workers used to cut marble and slate by torchlight when they were behind in their orders, but they no longer do so, shunning the quarries by night. They have been spooked by dark robed figures in stone masks lurking in the darkness beyond the torchlight.
  • Kaylessa told them that many folk have been coming to Red Larch in the last few months looking for friends and relatives who disappeared after reaching the town. One of them complained his sister went missing, she apparently had an abundance of red hair. Kaylessa remembered seeing her, but next day she was gone. She thought she was passing through, but apparently went missing.
  • There was a general feeling in town that it was not safe to travel anymore. There had been a lot of banditry and monster attacks reported lately. Apparently Zhentarim mercenaries were working hard to make sure they are the best (and only) merchant caravan guards money can buy but even they had their work cut out for them.
  • Some shepherds around Red Larch had seen strange figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. So far they haven’t done anything except watch, but it was unnerving the shepherds.
  • There was a bunch of artisans working around the clock to restore and renovate old Riverguard Keep. There was also a mercenary company there who claimed to be protecting the trade along the river from monsters and bandits.
  • Knights out of Waterdeep who love flying mounts were staying at Feathergale Spire, up in the hills. They started coming there in the past few months, people can see them sometimes on their griffons and giant birds high in the sky. Most common folk had the same disdain for them as they did for any nobility – what a lazy lot. Still, they didn’t appear to hassle anyone who went past their tower which was appreciated in these troubling times. Natas, Ulryn and Faredeh were interested in this rumour, as it related to their mission of saving a young woman noble who had joined this group.
  • Some folk reported a bunch of wild druids at Scarlet Moon Hall, located deep in the Sumber Hills, where the worst monsters are. No one usually goes near the place. Now apparently you could see bonfires burning on the hills around it. These druids apparently have a weird fire ceremony called the Rite of the Wicker Giant, which they claimed could restore nature’s balance in this troubled region.
  • Some pilgrims and merchants had reported a vicious and wicked manticore that sometimes attacks travellers in the Sumber Hills . It was considered to be an evil thing, attacking by firing spikes from its tail. General advice was to run if you saw it, although by then it would probably be too late.
  • Some travellers complained that they tried to seek shelter from a storm at what they thought were old ruins but turned out to be now populated with a bunch of monks who wanted to be left alone. The monks refused entry to the travellers, who had to endure a miserable night in the wind and rain.
  • The Sumber Hills were generally considered to have become far more dangerous in the last six months. No one went into the hills berry picking any more. No one went hare hunting there either, there were monsters like ogres and bugbears – and worse! – everywhere, not to mention bandits and robbers.
  • The weather around Red Larch had been strange – strange hot breezes coming down from the hills, bolts of lightning arcing from the sky without any accompanying storm, small earthquakes, fog banks that refuse to dissipate when hit by the morning sun.
  • A talented half elf bard called Windharrow came through Red Larch some months ago and spent a bit of time at The Helm at Highsun. He was always looking for those who have any kind of musical talent to join his band called the Wyndwards. His band must have a high turnover of musicians. Anyway he said he was going to be performing at Feathergale Spire, where those stupid flying nobles ponce around on giant birds and flying beasts.
  • At the Swinging Sword the party met Borin, a dwarf and a survivor of a robbery claimed that he the merchant caravan he travelled on along the Larch Path was beset by bandits led by a spellcaster with deep brown skin that had the texture of earth calling himself “The Mud Sorcerer”. The spellcaster killed several bystanders in a callous manner using spells that caused a fountain of earth and rocks to kill everyone within an area. The spellcaster and his minions – who appeared to have stone armour – then picked through the remains of the shattered wagons looking for valuables which is when Borin and other survivors made their escape and made it to Red Larch.
  • Jed was a survivor of a bandit raid on a small merchant caravan travelling by barge on the Dessarin River. He survived the raid by playing dead and later wandered for a while before joining another group heading for Red Larch. He was staying at Mother Yalantha’s but could also be found at The Helm at Highsun. When asked about his experience he mentioned that he overheard that bandits report to someone named Grimjaw in a place called Riverguard Keep. Kallista was very interested to hear this information as she was hunting Grimjaw.

The party considered all these rumours. They decided they would first investigate the ghost in the nearby tomb. Kallista reported that her Zhentarim contact, the baker Mangobarl Lorren had told her that he had done a preliminary investigation and saw a goblin near the tomb. He suspected goblins were perhaps faking a ghost somehow to keep people away, maybe there is a goblin spellcaster using an illusion cantrip. They are perhaps trying to find a way into the tomb so they can rob it. Mangobarl thought Kallista and her friends should investigate because goblins shouldn’t be taking treasure from human tombs. That was for other humans to do.

After this, the party discussed going to Feathergale Spire to investigate, see what information they had, check in with the noble lady Ulryn, Faredeh and Natas had been tasked to find, and find more information about Windharrow. Kallista wanted the party to head to Rivergard Keep so she could exact vengeance on Grimjaw, but she was willing to wait. They noted that two sets of rumours had conflicting information about what was happening in Rivergard Keep. One suggested they were bandits, another that there were mercenaries there keeping the river safe. Of course if you were river bandits, it could be good to spread rumours you were actually keeping the river safe. But Feathergale Spire was closer.

It was about this time that Hufflepuff and Khadgar to drop an unexpected bombshell. They both announced they would be leaving the party, and not do any adventuring. Hufflepuff had already secured a job at Tantur Smithy, and Khadgar was going to be employed as a scout for Constable Harburk.

They decided to turn in for the night and meet with Minny tomorrow before heading to the tomb.

[To be continued]

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The Lord of Lance Rock
Esplen is scared of the dark...

Date: Mirtul 2, 1491 DR

They found some amount of goods and coins the bandits had amassed in the small cave, and took the money and some useful gear, as well as some kegs of beer which they put in the cart. No point in leaving good beer, Hufflepuff said. Or bad beer, added Natas. Esplen and Khadgar were concerned about leaving the mule behind as well. Khadgar had cast a speak with animals spell and ascertained the bear had been caught in a trap after awakening from hibernation, which explained much of his half starved appearance. After ascertaining they were not a threat to each other, they let the bear go.

The party decided to have a long rest and then move on to Lance Rock. Ulryn and Esplen had taken some wounds during the battle with the bandits – Esplen from being crashed into by the heavily built bandit leader who went flying due to Ulryn’s thunderwave spell. They rested overnight, and bound and treated their wounds. Hufflepuff and Cedric were overjoyed to be reunited and they cuddled and played happily.

Date: Mirtul 3, 1491

The next morning was as cold as a winter’s day, a chill wind blew in from the west bringing dark clouds and light snow with it. The party ate a quick breakfast, courtesy of the bandits’ stores, and headed off to Lance Rock. They took it in turns to ride in the cart, which they decided to bring with them along with the draft horse to pull it. Hufflepuff happily rode on the back of his rescued pig.

An hour or so later they saw what could only have been Lance Rock, a grey slab of rock sticking out of the ground at a sixty degree angle. The party decided to go see this person who was accepting bodies from the bandits, expecting him to be some kind of necromancer.

As they got closer Windypop noted that Lance Rock was unusual in that it was a chunk of granite and was sticking out of the ground where all the rock was limestone, as if it had been dropped from the sky and embedded itself in the ground. Later in Red Larch they would hear that this was exactly what everyone believed had happened – there was a local legend that a dragon had been carrying the granite and dropped it when it had to fight some other flying creature – probably another dragon. Another story was that the dragon had been trying to chase and squash some creature that had made away with something from its hoard and there was a valuable gem or piece of jewellery under the rock along with a flattened skeleton.

There was an old path that led towards Lance Rock which dipped into a ravine. There was a sign at the start of the ravine saying:

“Come no closer
lest you catch
the disfiguring plague
that afflicts me!
The Lord of Lance Rock”

As the bandits had indicated they had contact with the “Lord of Lance Rock” the party decided to ignore the warning.

ZombieRECV2.jpgThe path continued into the ravine and stopped at a cave entrance. Esplen disliked caves and being underground and so elected to stay outside, looking after both Cedric and the mule and cart. The rest entered, intending to pose as bandits delivering more bodies should they be challenged. They came across a body that turned out to be a zombie and despatched it. Ulryn scouted ahead, discovering two zombies on a ledge over the entrance to another cave, ready to drop a box of rocks on any unsuspecting intruder. Ulryn snuck through without alerting them, and signalled back to Natas. He then used a minor illusion to create the sound of someone coming through and the zombies dropped the box of rocks, then leapt down to attack. They also were quickly despatched, although it was hard to put one of them down, he kept getting back to his feet no matter how many swords were thrust through his body. Eventually though, he was too badly damaged to move.

Another cave led to a body storage area, guarded by skeletons, and yet another room had three zombies in costumes enacting a play. They were all despatched. About this point Esplen decided she had had enough of missing out, she could hear the sounds of battle and wanted to support her comrades, and she joined them. Besides a light snow was falling outside.

skelarch.jpgUlryn found a room with two chests, he tried to open one chest with a crowbar, but it triggered a trap and the ceiling collapsed on him. He managed to clear the room just in time, but took some damage. After the rocks settled a voice echoed through the complex –
“You dare to pit yourselves against the Lord of Lance Rock? Death is your reward!” and then some cackling.

The party found a huge cavern area, with skeletons and zombies blocking the party’s advance and behind them was a wild looking man with a wand. The skeletons had bows and shot them at Farideh who happened to be in front. The man was the Lord of Lance Rock, who called himself Tim the Necromancer. He was also guarded by a swarm of severed zombie hands. The battle was fierce and the necromancer had many spells. Hufflepuff and Natas being knocked unconscious by magic missiles and Windypop was mind controlled into attacking Kallista, who looked very much like she wanted to strike him back. However after a while he was able to shrug off the spell, and the party resumed the attack. Khadgar and the bards had used up all their healing magic to keep the party on their feet.

WizardTim.jpgFinally the undead were overcome and Tim fled into another cave, where he hid behind a tapestry. This room was lit by a driftglobe a magical light source that could be ordered to follow someone around. Above the driftglobe was a magical eye symbol.

“Can’t you see it? It’s the Eye! It sees your every move! Don’t you fear it?” Tim yelled.
Windypop did know the eye, it had been a part of his visions for many months.

Without undead to guard him, Tim did not last long against Kallista and Hufflepuff in his face and the others firing their bows and crossbows.

The party took what coins and gems he had, as well as a wand of magic missiles which the party decided Farideh should have.

They had a long rest in the first cave – they were going to camp outside, but the snow was the deciding factor – and headed off the Red Larch in the morning.
wandmm.png

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A Meeting
The party comes together

Date: Mirtul 1, 1491 DR

Following the wagon tracks of Roscoe Kalliwart, the halfling merchant who had stolen Cedric the pig, Windypop, Hufflepuff, Khadgar and Esplen came across evidence that the halfing’s two wagons had been ambushed by bandits. One mule and an overturned, broken cart lay beside the track, and there was blood and scuffle marks on the track itself. Tracks showed that Cedric the pig had been loaded from the broken wagon onto the good wagon. There were no bodies.

At this point Kallista, Natas, Farideh and Ulryn arrived. After establishing the others were not the bandits they all decided to travel together to Red Larch.

Further on at an area where merchants would stop for the night, there was more evidence of violence. Windypop read the signs in the dirt and determined that the bandits had attacked two men who perhaps had mistaken the bandits for merchants, given they had a wagon. They had tied the men to a tree and fired crossbow bolts at them. Again there were no bodies.

The party rested overnight here.

Early the next day they saw campfire smoke off the trail, and Windypop and Ulryn crept closer to see six bandits sitting around a campfire, with a bear tied to a stake, and Cedric in the cart, and a pile of bodies by a small cave. The bandits were talking and heard them:

  • grumbling about the poor pickings on the merchant and bounty hunter, but happy about having a huge fat pig to eat.
  • Wondering what to do with the bear, maybe they can eat that too? Or sell it? Or teach it to fight with them?
  • One of the bandits (Pug) poked the bear with a spear and laughed, the others laugh but said it would serve him right if the bear broke out and killed him. Lenny the leader reminded Pug the bear could probably pull the stake out of the ground if it was angry enough.
  • One bandit named Scab was injured from the fight with the bounty hunters and complained about his injury. The others teased him about being too old and slow.
  • They mentioned that the cultists lied about the bandits getting rich from robbing and causing trouble and:
  • Complain about that weirdo at Lance Rock, why can’t they roll him over, he’s probably got treasure in his caves. What’s he doing up there anyway? Why does he want us to bring him bodies? The leader Lenny says they’ve been told to leave him alone, bring him bodies, and that’s all and we do what we’re told if we know what’s good for us.
  • They also asked why can’t they have a job as cult contacts in Red Larch like these dickheads called Bringers of Woe and what kind of a name is that anyway and who are they? The leader Lenny told them to shut their mouths and that it was his job to know why and who the contacts are because he’s the smartest.

Fred_the_bandit2.jpgThe party attacked, surprising the bandits. The party was victorious and were able to capture one of the bandits named Fred. They had wanted to capture the leader, but he went flying when a thunderwave spell from Ulryn went off and he collided with Esplen, both of them taking damage and the bandit leader – already injured from the blast – died.

Fred was not able to add much more. While the party was deciding what to do with him, Fred suddenly died from a short blade to the neck. No one saw who did it because they hadn’t been watching him during the discussion, but it could have been any of the party members, or some other person invisible. Natas speculated that Fred knew more than he had said thus far and the invisible assailant was silencing him. Others believed it was one of the party whose morals were suspect.

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Summary of the Party
Why we're here and where we're from

Everyone has really given a lot of input into their character’s backstory, which has been great. As we have a lot of player characters, I thought it might be helpful to have a quick summary, in case you don’t want to read through everyone else’s backstory.

The story so far (abridged version). If you want to read more about a character, click on the link.

Esplen – female half elf druid (Natalie)

Esplen.jpg

  • Member of the Dusk Circle, the druids of Westwood – has been asked to investigate a new circle of druids called “Circle of the Scarlet Moon”.
  • Lives in Westwood.
  • Helping her friend Hufflepuff find Cedric the pig.
  • Member of the Emerald Enclave – has been asked to investigate rumours of trouble in the Dessarin Valley region.

Farideh – female dragonborn sorcerer (Hannah)

Farideh_Sorc_img2a.jpg

  • Escaped slave of the drow in the Underdark, where she first met Ulryn.
  • Small and skinny for a dragonborn due to being a malnourished slave when growing up.
  • Member of the Harper faction – has been asked to look out for a Waterdhavian noble named Savra Belabranta, and investigate rumours of trouble in the Dessarin Valley region.

Hufflepuff – male dwarf barbarian (Stephanie)

hufflepuff2.jpg

  • Folk hero of the village of Kheldell when he played a big part in repelling an attack by cultists. This is where he met Esplen and Khadgar.
  • Member of the Emerald Enclave – has been asked to investigate rumours of trouble in the Dessarin Valley region.
  • Wants to find Cedric the pig who was kidnapped by a halfing merchant named Roscoe Kalliwart.

Kallista – female tiefling fighter (Carolyn)

Kalista2.jpg

  • From the city of Waterdeep.
  • On a mission of vengeance to kill the criminal who murdered her lover.
  • Member of the Zhentarim faction – has been asked to investigate rumours of trouble in the Dessarin Valley region, take any action necessary to eliminate whatever is disrupting trade.


Khadgar – male wood elf cleric (Nature domain) (Garry)

khadgar_img2.jpg

  • Priest of Mielikke, goddess of nature and magical beasts.
  • Lives in Westwood.
  • Member of the Emerald Enclave – has been asked to investigate rumours of trouble in the Dessarin Valley region.
  • Helping Hufflepuff find his pig Cedric.

Natas Goldenboot – male elf bard (Mike)

Natas.jpg

  • From the city of Waterdeep
  • Entertainer, wears motley harlequin style, including mask
  • Member of the Harper faction – has been asked to look out for a Waterdhavian noble named Savra Belabranta, and investigate rumours of trouble in the Dessarin Valley region.



    Ulryn9a.jpg

Ulryn the Fantastic – male elf bard (Piers)

  • Escaped slave of the drow in the Underdark where he first met Farideh.
  • Entertainer, wears motley harlequin style, including mask. Unlike Natas always wears his mask and/or make up.
  • Member of the Harper faction – has been asked to look out for a Waterdhavian noble named Savra Belabranta, and investigate rumours of trouble in the Dessarin Valley region.


    windypop3.jpg

Windypop – male air genasi ranger (Heath)

  • Knows a lot about the Cult of Howling Hatred and seems to be looking for them.
  • Has blue skin and white hair.
  • Good at tracking, and likes being in the hills
  • Helping Hufflepuff find Cedric the pig.
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On the Road from Waterdeep
Prequel for Natas, Ulryn, Farideh, and Kallista.

The Old Bard sat at the back of the inn watching all the young street performers loop and dive and sing and play instruments of all sorts. The pretense of a competition for entry to the Harpers gave him the opportunity to scan the group for any that he could mold into the agent he needed.

A commotion at the bar caught his attention, and he watched as three patrons and the barkeep tried to catch a small elven boy that had a loaf of bread in his hands. The Old Bard sat up very straight as he watched the twisting, leaping and general evading performed by the young boy. As the young elf leapt out a window that no small child should be able to leap out of, The Old Bard smiled…
“Welcome to the cause…”

* * * * * * * * * * * * *

Natas leaned back at the Harper meeting. He had no input to give into the general arguing among Harper agents about trivial matters like levies and territory restrictions between the factions. His old mentor The Old Bard sat and looked at him, with that slightly disconcerted look on his face that he got on occasion, usually when he was looking at Natas. Natas got it: often his… appearance… just didn’t sit right with incredibly astute people. Natas’ abilities had kept him safe though, and for that he was eternally grateful. He cocked his head. Leahcim wanted to go. Fair enough. It was a bit boring.

“Gentlemen” he said, standing. Instantly the room went silent. “Sorry, but I have to get out and have a look see, something feels like it is about to happen out there”. The rest of the group looked to The Old Bard, who nodded and smiled.
“Thank you,” Natas acknowledged his old tutor, and stepped outside.
He roamed the streets, watching, waiting, performing little cantrips and sleight of hand tricks for the children. Natas did not get discouraged when nothing happened for a while. Leahcim was almost never wrong…

There! A young disheveled, dirty skinned elf sat next to a wall, begging. Leahcim whispered in Natas’ ear. A dragonborn?!? Where? How?!? Well. That explained Leahcim’s interest. Natas walked over. As he looked at the skinny elf, and tried to understand Leahcim’s message, he saw himself all those years ago. Outcast. Alone. A stranger in a strange place. He knelt down.
“So. What’s your instrument?"

* * * * * * * * * * * * *

And there. The small dragonborn walked in behind Ulryn. How did Leahcim know this stuff? Natas had given up trying to work it out. He stopped his conversation with Leachim – it always seemed to unnerve people – and turned to the pair as they walked over.
“Greets!” He began, followed by his favourite question to the dragonborn. “So. What’s your instrument?"

* * * * * * * * * * * * *

The tiefling warrior woman introduced as Kallista looked at Natas. Stared almost. Inspected. Examined. Looked for what it was that tugged at the edges of her awareness. The question had been left hanging now for half a minute. Ulryn and Farideh looked at each other, Ulryn looking a little concerned. Natas stood comfortably, his half smile not wavering. Leahcim whispered in his ear. No, she didn’t know. But she certainly saw something. “My sword” she finally answered, having obviously given up trying to work out what it was she could almost, but not quite, see.
“Interesting” Natas replied. “It’s not often people correctly interpret the question as clearly as that.”
“Shhh” he said to Leahcim, who was incessantly whispering in his ear. Kallista looked at him. Then, Ulryn. Then back at him. He should probably introduce her if they were going to be travelling together…

* * * * * * * * * * * * *

As the party stopped and considered their need for food, Natas looked around. Who would have thought a dragonborn, a deamonlady and two harlequins would have an issue hunting food? He chuckled at the ludicrousness of his group stalking through the trees beside The Long Road silently and trying to blend in with the brush. How did one blend in motley? Leahcim didn’t seem to find it so funny, and reminded him about the need to keep silent to hunt game. “Spoilsport” he remarked.

He stopped abruptly as Leahcim stopped him short with a hissed “blood!” A quick mental check let him know they were near the ruins of the old Rundreth Manor. A bluejay whistle alerted Ulryn to his find and soon the four travelling companions had gathered around the scene beside the road. Crushed grass, damaged trees, and blood. Leahcim had sensed or smelt the blood before Natas had even seen the damage. Natas still wondered how that could be… but a question for later.
“Belabranta?” Ulryn asked, referring to the noblewoman from Waterdeep they had been asked to look out for. Natas shrugged slightly. Blood was blood really. It all smelt the same.
“Let’s keep moving” Kallista suggested. Natas looked at Ulryn. She was his guest. Ulryn shrugged.
“Fair enough” Natas observed, smiling. “Red larch should be this way” he stated, pointing off the road westward. Whether it was the right way or not didn’t matter. Leahcim told him to go that way, and Leahcim had always given him the best direction to this point.

Kallista watched the crazy elf wander off and again tried to understand how none of the others were unnerved by him talking to himself, or the fracking puppet. Ulryn, obviously sensing her thoughts, patted her on the shoulder as he walked past.
“You get used to it,” he remarked.
“A bit,” Farideh clarified as she wandered past, following the harlequin Natas Goldenboot the third (esq). He was singing, in two part harmony, with the puppet named Leahcim.

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Where is Cedric??
A prequel for Khagdar, Hufflepuff, Windypop and Esplen...

“He ain’t for sale,” said Hufflepuff, folding his massive arms across his broad chest.
“But look at the size of him,” smiled Roscoe Kalliwart, the halfling merchant, gesturing towards Cedric. Cedric was indeed a large pig, and was currently sniffing around the ground outside the blacksmith workshop where Hufflepuff was employed, looking for food.
“He must cost you a fortune to feed,” Roscoe continued. “I’d give you a good price.”
“I don’t care what he eat,” growled Hufflepuff, “he ain’t for sale and that’s the end of it.”
“All right, all right,” laughed Roscoe, holding up his hands in surrender. “It was just an inquiry. Can’t blame me for asking.”
Hufflepuff grunted and went back into the blacksmith workshop.

Roscoe watched the huge pig snuffling around the blacksmith workshop for a minute. That was a good profit in the sheer volume of meat on those trotters. The halfling expected the pig headed dwarf to say no, he’d dealt with intractable dwarves before, and had already worked out how he could acquire the pig. There would be no reprisals, this was going to be his last trip out this way – it was getting too dangerous on the road. Roscoe was going to make as much profit as he could this trip, sell up and head to Waterdeep for a while until this – whatever was happening in the Dessarin Valley – was all over. Roscoe had a nose for trouble. Trouble was coming, that’s for sure. Big trouble and Roscoe planned to be elsewhere when it hit. He left to find his assistant. Come dawn they’d be gone with the pig. Times like these meant you had to look out for yourself. Besides, it was just a pig.
-——————————————————————————————————-
“I don’t want to go,” said Esplen, folding her arms. “I mean I want to help Huff find Cedric, but I want to come back afterwards.”
She was facing The Dusk Circle, the senior druids of Westwood – Khrymn Audark, the oldest elf anyone had ever seen, the middle aged human Amdan with his pale, cat like eyes, and the youngest looking of the three, the elf Embrae, so wild looking with her crazy hair and painted face it was whispered that she had been raised by wolves, or that she was actually inhabited by a wolf spirit.
Next to Esplen were people she knew and mostly liked, except for the air genasi named Windypop. What kind of a name was that anyhow? It sounded like a fart. He was an outsider, an itinerant, she’d only known him a day, and his air and clothes sometimes moved in the breeze even when there wasn’t one, and she didn’t trust him. Also beside her was Khadgar the young wood elf priest of Mielikki, the forest goddess and patron of Westwood, and of course Hufflepuff the dwarf, who Esplen thought of as a friend, even though he looked like he should be an outsider. They were all in a shady forest glade on a chilly morning. Winter had not totally released her hold on the land, even though it was several days into Spring.

Esplen expected the Dusk Circle to protest, or try to convince her to do what they wanted. It’s what most humans and elves did. But they surprised her, as they often did. Khrymn and Amdan just nodded, Embrae just stared as if civilised gestures were beyond her.
“I’ll go to Red Larch,” said Khagdar. “After finding Cedric.” He was tall and slim like most elves, with long dark hair and grey eyes. It was difficult for an outsider to even tell he was a priest, he had a bow and twin shortswords which required skill to use, rather than having the simple weapons of a priest – every elf was taught to use swords and bows from an early age.
“I’m going to Red Larch anyway,” said Windypop. “I was just passing through. The dwarf asked me if I could track, and I told him I could. I will help him, and then help the others get to Red Larch if they need me.” His clothes moved as if a wind had just passed through, but Esplen hadn’t felt it. She scowled.
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“Your assistance is appreciated and gratefully accepted,” said Khrymn. His voice sounded as old as he looked, cracked and hoarse as if he’d been shouting all of his very long life. “If you would return to Kheldell, we must speak about private matters with the others.”
Windypop nodded, his hair moving as if that same unfelt wind had just rustled his hair. He knew as well as anyone about secrets. He believed he had enough of his own and didn’t need the burden of other people’s as well. The air genasi left the glade much more quietly than Esplen would have thought possible for a non-elf.

Amdan spoke. His voice was strong and deep. “You are all being inducted into the Emerald Enclave, if you accept of course. You are going to need support in Red Larch, and maybe beyond if it proves necessary. It will be easier to support you if you are a member.” He looked at Esplen with his pale eyes. “Even you Esplen, and even if you come straight back again after finding Cedric. There are other tasks for members closer to home, if that is what you wish.”

Amdan.jpgThe Emerald Enclave was a society of people of all races who believed civilisation and nature can co-exist, with an amount of good will and communication. Kheldell was a good example of how the Emerald Enclave worked. The druids allowed Kheldell loggers to fell trees and their hunters to take game from the forest, but they also spent time replanting more trees than they took. It had been a good arrangement for centuries. Westwood was growing rather than shrinking, and animals were thriving. But visions and portents, whispered news from animals, fey creatures, and spirits, all indicated something was terribly wrong in the Sumber Hills. Nature was hurting, being twisted in that area, weather was awry, and the Dusk Circle and Emerald Enclave wanted some concrete information. Details from the afore mentioned sources were maddeningly vague.

“I’ll go to Red Larch a’course,” said Hufflepuff. “It be an honour. I’ve had enough o’ making ploughs and shovels anyhow. But I find Cedric first.” The dwarf had rushed into Westwood to find Esplen and Khagdar, two people he could trust and who he knew would go with him to find his missing pig, Cedric. By coincidence he had spoken to Windypop yesterday and found out the air genasi was good at tracking and this morning had no hesitation in asking for his help as soon as he found Cedric gone. He remembered the slimy halfling and knew what had happened. The dwarf ran into the forest with Windypop to find Khagdar and Esplen. Both of his friends had been summoned by the Dusk Circle and the dwarf had arrived in the meeting glade with the air genasi, ignored protocol and interrupted the meeting with his desperate pleas for aid. The Dusk Circle knew Hufflepuff, of course, everyone did. He was considered a hero by some for his willingness to be ostracised by his clan so he could come to the rescue of Kheldell when it was attacked by mysterious cultists.

The ceremony for their entrance to the Emerald Enclave faction was short, a simple recitation of an oath and then kneeling to kiss the ground. They were also all given a leaf clasp to wear prominently if they wished or under a lapel or cloak if they did not.

“Haeleeya Hanadroum, who operates a bath house in Red Larch, is friendly to Emerald Enclave members,” said Amdan. “You can get messages back to us through her.” The druid made sure they had all remembered the name.
They all turned to leave, when Khrymn put a feather light hand on Esplen’s shoulder.
“If you would stay a moment, we have something else to discuss.”
When the others had left the three Dusk Circle druids gathered around Esplen. She was a little intimidated. It was exceedingly rare for all three members of the Dusk Circle to meet with others, she had never met all three together before.
“You know I’ll go to Red Larch,” she sighed. “I was being impulsive. I’ll miss home.”
“There is no expectation,” said Khrymn. His voice was nealy a whisper now, as if all the talking had tired out his vocal chords. “But if you go to Red Larch and explore into the Sumber Hills, we have one mission for you.”
“Meaning that this is druid business, not Emerald Enclave business,” said Amdan, pre-empting Esplen’s question.
“In the Sumber Hills there are a gathering of druids, said to be druids of the Circle of the Scarlet Moon,” growled Embrae, speaking for the first time. “We have not heard of this circle before.”
“See if you can find information about this Circle of the Scarlet Moon,” said Amdan. “Be careful, they may be something other than what they claim. There are many Circles sending people to investigate them openly – druids are not know usually for subterfuge. You must decide yourself on how to best get the information.”

Esplen nodded, asked a few mundane questions and generally felt overwhelmed as she left the glade. Two hours ago she was sure the Dusk Circle, despite tutoring her for several years, thought she was going to be not much more than an apprentice druid for want of a better term. But here they were, sending several newly recruited Emerald Enclave members to scout for evil, while she herself was on a spying mission for the Dusk Circle.

It looked like interesting times were ahead.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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